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- ┌──────────────────────────────────────────────────────┐
- │ 32bit DPMI DeeP and DeePBSP for DOOM+HERETIC+HEXEN │
- └──────────────────────────────────────────────────────┘
-
- The Second Official 1996 DeeP HEXEN release.
-
- >>> See below to order the Registered version of DeeP <<<
-
- =============================================================================
-
- > If you are going to run DeeP in WINDOWS, please read README.DOC for <
- > the details (or it won't work). You MUST change Window's SYSTEM.INI. <
- > For QEMM and QDPMI.SYS, please see README.DOC, it won't work <
-
- You must have HIMEM.SYS in CONFIG.SYS
- And at least FILES=20 in CONFIG.SYS
- For Windows 95, see README.DOC
-
- - Please refer to README.DOC for installation and review. -
- - Review HEXSPECS.DOC for more HEXEN information (scripts). -
- - DEEPFAQ.DOC for frequently asked questions and solutions. -
-
- DEU users, PLEASE review the docs, you can use DeeP sortof like DEU,
- but you'll be missing out on all the short cuts you can take.
-
- The mouse is THE ticket to shortcuts. Use the F6 option to set your
- mouse click speed for faster or slower click speeds.
-
- =============================================================================
-
- DeeP is a 32bit DMPI program that
- edits DOOM, DOOMII, Ultimate DOOM,
- HERETIC or HEXEN in ONE program.
-
- DeeP has Power, Speed and Ease of use. A long list of features you Dream
- of: from Texture drawing, Map printing, Cut, Copy, Undo, and Paste (even
- between different levels) to powerful -interactive- WYSIWYG drawing tools.
- It supports both keyboard and mouse users with equal ease. Ex-DEU users
- can use most of the key commands they already know, making DeeP easy to
- learn.
-
- With its unmatched set of options, awesome graphics speed (much faster
- than Windows) and DeePBSP (the *only* fastest nodes builder on the planet,
- plain and simple, just benchmark it), great levels can be created in less
- than 1/4 the normal time using other editors.
-
- Extensive error checking keeps you out of trouble!
-
- DeeP is written by professionals, (who happen to also love building
- levels<g>) to give you:
-
- - Quality where it counts, the way it should be!
- - Awesome Direct Drawing - instantly personalize with your graphics.
- - Flicker free fast graphics, minimum screen redraws required.
- - Edits ALL the games in 1 program with dynamic game switching.
- - Ultra simple script editing and saving.
- - True ONE-step linedef/sector drawing, no guesswork.
- - Accurate Gamma correction for easy viewing of those -dark- textures!
- - Unmatched reliability and ease of use.
- - Totally configurable, from display to error checking.
- - Fully documented, featuring indexed online Help and search (use F1).
-
- Registered users of 8.2x can upgrade to v8.35 for $5+s/h until 2/28/96.
- Registered v8.30 users can upgrade for shipping only until 2/28/96.
- All other upgrades are $9+sh.
-
- See the SIN (Strength In Numbers) incentive program for multiple copies
- (see ORDER.FRM).
-
- NOTE : To add the new features, prior projects need to be reconstructed!
-
-
- New Features in DeeP 8.35
- ~~~~~~~~~~~~~~~~~~~~~~~~~
-
- = DeeP, a leader in editing innovations has another first!!
-
- Draw on any FLAT with more Awesome Direct Drawing (ADD)! Combine this
- with the earlier Texture & Sprite drawing to make your level stand out.
-
- - You can draw dot-to-dot, snap lines, or free hand.
- - Copy and paste pieces of one Flat to another (registered).
- - Graphics pasting can rescale images.
-
- Edit the look of any floor and ceiling and have it instantly show
- up in your level with no complicated steps to follow. Either group
- the modified FLATs with your level or add as -FILE ... and it works!
-
- No other graphics program required.
-
- = New file Paste option fills the paste buffer with -any- PWAD. You can use
- this to make a library of shapes or take advantage of the easiest way
- possible to precisely merge levels.
-
- - New option to set the default paste path.
- - New statistics on paste buffer contents.
-
- = New command to save all FLATs in one file.
-
- All the FLATs need to be together, you can't just add parts and pieces as
- you can for wall textures. This commands makes it easy.
-
- = New command to save all SPRITES in one file.
-
- Don't like a weapon, change it! Works the same as Texture drawing.
- SPRITES have the same requirement as FLATs, they all need to be in one
- file if you want to change any of them.
-
- = New command to save the palette to a text file compatible with
- PaintShopPro or any JASC enabled graphics editor.
-
- This exact image of the PLAYPAL in text format makes it a snap to create
- accurate new color graphics.
-
- = Dump Lump command now repeats for quicker investigating of Lump structures.
-
- = Enhanced Thing editing:
-
- - MAPSPOTS automatically prompt for Tids.
- - TELEPORTS automatically prompt for Tids.
- - POLYOBJs automatically prompt for Polyobject number.
-
- = Any Architectural grid size now possible, not just a power of 2!
- For example, a grid size of 25 is valid.
-
- This is for advanced users who like to replicate to an exact scale.
- Normally, you also supply custom textures to "fit like glove".
- Press Shift+Ctrl+G and set any grid size you like.
-
- = HEXENTUT.WAD version of tutorial level added. We kept forgetting to
- show an example of the "metal grate" door, so we finally remembered
- to show you how in this level. Yup, this works for all the games.
-
- See TUTORIAL.DOC for showing the HEXEN problem area in this level!
- The PWAD also contains some simple scripting for sounds and a door that
- swings open and closed.
-
- = Save ALL graphics command is removed, since the two new ones above are
- easier to work with. You can still save any Lump to a PWAD if you want
- to touch up some of the other graphics, for example, the introduction.
-
- = Additional checks and more information for HEXEN levels.
-
- Tid and PolyId stats as well as node statistics with a disclosed
- formula for how the number was calculated. Press F1 in the node viewer
- to view the statistics.
-
- = New Help Index to find subject areas easier. Quickly browse areas of
- interest. Very useful when starting out and helpful for quick DeeP
- learning by experienced users.
-
- = Changed grid minimum default to 2 (since many didn't know you can set
- the range using F6 to anything you want).
-
-
- Weird problems fixed:)
-
- = Map level was inadvertantly closed and not reset when drawing on textures.
-
- = Error check for missing Tid and PolyId was always reporting -0-, although
- the LineDef number was correct.
-
- = Error check sometimes erroneously reported missing normal textures
- after playing the game (whew, finally found it).
-
- = The top menu scrolled sometimes making it "unreachable" (same whew here).
-
- Watch this space for more advanced DOOM+HEXEN+HERETIC editor features!
-
-
- DeeP 8.20
- ~~~~~~~~~
- As promised, Awesome Direct Drawing (ADD) on any texture graphic is here!
- Now ADD your own graphics without having to touch any other graphics
- program.
-
- - You can draw dot-to-dot, snap lines, or free hand (if you dare).
- - Copy and paste pieces of one texture to another (registered).
- - Imagine putting your favorite monster on any wall!
- - Graphics pasting allows rescaling of images.
-
- = New detailed Texture composite information (TEXTUREx->PNAMES connection),
- so you can figure out what names and offsets are used to make up the
- textures. Each piece is not only named, but displayed as it appears in
- the texture.
-
- More Map printing options
-
- - Print the Tid of Things - Very useful for scripting work.
- - Things can print in any mode, not just Thing mode.
-
- = Sample Scripting documentation for HEXEN with a sample death match level.
- Thanks to Chris Becker, learning scripts is easier than ever!
-
- = Tuturial updated with corrections recommended by our many users, thanks!
-
- If 2 LineDefs are merged, the normal texture and impassible bit are always
- removed.
-
- Invalid textures indicated the correct SideDef, but the map display did
- not update correctly.
-
- ===========================================================================
-
- DeeP 8.15
- ~~~~~~~~~
- Working with HEXEN has never been Easier and Prettier. Now with a
- revised larger Font for easier viewing at 800x600 and up.
-
- - NO complicated steps to follow for saving new Scripts or MAPINFO.
- One command and you're done. You have total control!
- - No forgetting what belongs to what. Your projects remember the
- script files and MAPINFO control, so you don't have to.
- - Large viewable area, even at 640x480 (use shift+I for full screens).
- - Project files revised for new Script and MapInfo control.
- DeeP will reinstall. Please redo any prior projects.
-
- New Integrated support for Scripts, MAPINFO, compiling and decompiling:
-
- - Hassle free save of with new MAPINFO resource in your PWAD.
- - Quick conversion of existing MAPINFO to a text file.
- - New Easy to use BEHAVIOR (script) override all in one step!
- - Edit map scripts right from DeeP using any DOS EDIT style editor.
- - Compile scripts directly from the editor when YOU want to.
- - Edit MAPINFO right from DeeP, same as scripts.
- - Decompile scripts from the editor using DEACC.EXE, totally awesome!
- Special thanks to Luc Cluitmans for this wonderful program.
-
- = DOS Shell exit (be sure you don't run the game in this mode!).
- = New quick automatic alt+F4 exit.
-
- Enhanced ITA (Interactive Texture Alignment) with interactive feedback
- A clever name and very easy and very fast.
-
- - Precise and accurate alignment of textures with TWO methods of
- alignment control:
-
- 1. Use the key board: enter numbers or use PageUp/PageDown for
- automatic 1 unit changes.
- 2. Use the mouse: move the mouse around and the X/Y offsets change.
-
- - Both methods interactively align all THREE textures continuously with
- the aligned texture shifting right before your eyes.
-
- EASY to read comprehensive information display for HEXEN added.
-
- - Rather than add a zillion more "hot" keys, DeeP's display allows direct
- interactive editing of all those flags! Press the shift key (or turn
- auto-follow off) and move the cursor to the bottom window and click
- any/all flags to change. Is that easy or what?
- - Same goes for those extra HEXEN arguments. Mouse click in the screen
- argument area and they pop right up.
-
- = Expanded level statistics for HEXEN.
- = Expanded and revised Thing display MASK (HEXEN has many extra choices).
-
- Enhanced IMP (Intelligent MAP Projection, I couldn't resist the name:)
-
- IMP makes HEXEN level editing so much easier with colorful visual cues
- ( and of course you can change the default colors interactively )
-
- - MAP display colors Script LineDefs and Teleports in LineDef mode.
- In Sector mode, if a Sector is "normal", height differences are colored.
- - In Thing mode, LineDefs referenced by Tids or PolyIds highlight.
- - In LineDef mode, referenced Tids or PolyIds highlight.
- - MAP display ignores HEXEN "Tags" when not relevant.
-
- Now exploring any level is much easier.
-
- = Paste and Mirrors commands now snap target coordinates to the Grid. If
- your level was made on a grid, the copy is also snapped (set your grid
- size accordingly!).
-
- Expanded HEXEN Search aids and CrossReference:
-
- - Search for Thing Tids and instant cross reference.
- - Search for Thing PolyId and instant cross reference.
- - Search for up to 5 LineDef arguments at once.
-
- The pace setting full screen DeeP browsers now made even easier.
- DeeP browsers are unique in providing true full screen browsing and
- scaling the zoomed graphic image, with minimal graphic clipping.
-
- - ALL browsers now have mouse button control for paging and magnification.
- (These are the map level, texture and flat browsers.)
- - The last magnification used is now automatically saved and recalled.
- - When in a selection Menu, click the left mouse button in the graphic
- displayed on the right and the browser automatically pops up, the same
- as if F1 were pressed.
- - As before, just click on a graphic displayed in the browser window and
- it is automatically selected.
- - All of this should make mouse users feel right at home:)
-
- Automatic HEXEN argument aids:
-
- - Automatic next Tid number and last one used display.
- - Automatic next PolyId number and last one used display.
- - Automatic prompt for the right Thing/LineDef args,
- right at your fingertips as you enter them!
-
- Expanded HEXEN error checking:
-
- - Check for HEXEN linedefs that must have tags.
- - Check for HEXEN linedefs that must have Tids.
- - Check for HEXEN linedefs that must have PolyIds.
- - Check for HEXEN keys with ability to disable (since keys/doors can be
- on different levels).
-
- = New shortcut: Cntrl+Enter - Gives instant access to LineDef Flag menu.
- Don't forget that Shift+Enter gives instant access to Type menus.
-
- Predefined Modes for HEXEN:
-
- - Predefined Door now works HEXEN.
- - Making a Lift from a sector now works for HEXEN.
- - Making a Door from a sector now works for HEXEN.
-
- = Two new HEXEN defaults, Normal Door and predefined Lift Speed and Delay.
- = Thing menu automatically scales large graphics to a smaller size.
-
- Everything moved to the graphical interface, now much simpler to use:
-
- 1. View Sprites and all graphics.
- 2. Export and import textures.
- 3. Insert a file into a PWAD.
- 4. Write a lump to a file or PWAD.
- Note: Use this to extract other information such as SNDINFO, etc.
- 5. Listing of Current files.
- 6. Listing of Current Lump entries.
- 7. Dump contents of any Lump, flexible browsing viewer, print on command.
- 8. Group PWADs (reg).
- 9. Create a new IWAD (reg).
-
- = Extra protection for preventing a save on top of an existing file that
- is in use as a supporting PWAD for all save commands.
-
- = File menu key revisions, be sure to check, R(ead) a PWAD is now O(pen),
- following the more common convention.
-
- = Menu visual cues changed, ala W95 + a new About DeeP logo by Cyrus Amiri.
-
- = More revision for timer delay for machines without a math coprocessor
- (SX machines) to let them tune the mouse better.
-
- = Manually entering an invalid LineDef/Thing number caused an error.
- = Error checker was missing invalid objects (yes, these 2 are related).
-
- There's actually more, but these are the significant ones. I don't count
- changing the color of stuff and similar trivia<g>.
-
-
- DeeP 8.04-7.00 (selective list, see DEEP101.DOC for details)
- ~~~~~~~~~~~~~~~
- - Many HEXEN menu aids added to automatically position you
- correctly so you don't have to hunt for what type it was.
-
- - Shareware version can now print maps up to the shareware save size limit.
-
- - Shift+Enter : Gives instant access to Thing/LineDef/Sector type menu.
-
- - You can Zoom to GIANT sizes. This is very effective when you have to edit
- LineDefs that are very close together on a large map. For example,
- 1 Doom unit apart is easy to work with.
-
- - Automatically converts DOOM/HERETIC levels to HEXEN (you fix the details)
-
- - POWER panning and zooming, really cranks on the larger levels!
- with definable upper and lower +/- key zoom limits.
-
- - PCX DOOM/HERETIC/HEXEN (-ravpic) screen shot viewer. Real handy to see
- how an area looks!
-
- - Project files support for all files related to a project (IWAD, PWADS
- and texture defaults). You can have as many projects as you like!
-
- - Windows like file browser for all file name access with level preview
- of all levels in a PWAD.
-
- - Registered version converts textures: DOOM to HERETIC to HEXEN and back!!
-
- - Shift+R : refresh screen display (for redisplaying the grid)
-
- - New Cut, Paste, Copy, Mirror and Undo Commands.
-
- - ClipBoard can Merge different PWAD levels (registered only).
-
- - Clipboard viewer (ctl+B), very useful for short attention spans <G>.
-
- - Level preview map browser, press F1 for thumbnail Map display.
-
- - Map Panning using the Mouse! Cntrl+Right Mouse or Left then Right mouse.
-
- - INSTANT grids with high and low range option, set from 1 to 2048.
-
- - New "Merge Sectors"combines any number of Sectors into 1 Sector.
-
- - New Error checking options to bypass and ignore various "errors".
-
- - New node display/traverse command (useful for troubleshooting HEXEN)
-
- - Zoom-to-Window command and Rezoom to previous window.
-
- - New ShowDragLength option shows the lengths LineDefs when
- dragging and drawing. This makes it very easy to set the lengths quickly
- and accurately.
-
- - Line drawing in ANY mode, plus a new command, ctrl+D to enter this mode.
-
- - New interactive Rectangle, Polygon, Stair, Curving Stair, Window, Teleport,
- and Door drawing tools. You won't believe how easy this is.
-
- - Simple first level instructions for the first time user. Under
- alt+H (Help) in Edit mode.
-
- DeePBSP 5.03
- ~~~~~~~~~~~
- DeePBSP 5.03 builds nodes for all games automatically with no shareware
- delay for DeeP's levels.
-
- There are TWO different nodebuilding modes. One is the original TURBO
- mode (slightly faster yet) and is used in the development stages (and all
- the way if no problems are noticed). The second method is slightly slower
- and may be required by HEXEN. HEXEN is sensitive to nodeline splits for
- the polyobjects. If you look at MAP01, you'll notice some "junk" lines
- that were added to fix the nodes using their node builder. DeePBSP can
- make MAP01 work fine when the extra lines are deleted in FINAL mode.
-
- The nodes depth is more important for speed than the number of nodes
- created. DeePBSP's node depth in FINAL mode is very close to Id's
- levels.
-
- Normally, if you have a node problem AND you pass all the checks, it's
- either a DOOM engine limit/error or you could have something that is
- misleading the algorithm. 2-sided linedefs should normally be drawn
- counter-clockwise if you have a choice. HEXEN is sensitive to multiple
- Node references to a Sector and sometimes this is a problem. We will
- work some more on HEXEN details, but the editor came first.
-
- Having a large number of visible varying heights can cause various
- problems. Both the Tutor and Online help discuss this some.
-
- ===========================================================================
-
- Credits
- ~~~~~~~
- * Jens Nielsen for wonderful levels and great ideas.
-
- * Luc Cluitmans for DEACC.EXE.
-
- * David Bruni for Zoom to Window and some future ideas.
-
- * Rainer Knijfff for the filter selection, unpegged Y alignment and more...
-
- * Jens Nielsen for criticsm/feedback on what he thought would be cool.
-
- * Timothy Palmer for relaying the latest Heretic info.
-
- * Jim Quinlan for helping discover the DPMI problems ahead of time!
-
- * All the users for many good ideas and showing me what things were not
- clear just hope I don't forget them. (I'm sure you'll remind me.)
-
- * Those who wrote in a confused state made me change the intro screens
- and help system. Without those complaints, we'd never have known how to
- address the issues.
-
-
- The following people contributed to the original DEU program and thus should
- be recognized for their part in helping to make DeeP since they made our job
- a LOT easier:
-
- * Brendon Wyber
- The first version of DEU was written by Brendon Wyber.
- * Raphaël Quinet (quinet@montefiore.ulg.ac.be)
- Much of DEU was written by Raphaël Quinet (qwr)
- * Matt Fell (matt.burnett@acebbs.com)
- Author of the great Unofficial Doom Specs.
- * Steve Bareman (bareman@hope.cit.hope.edu)
- Rewrote the DEU documentation and wrote the DEU tutorial.
- * Trevor Phillips (rphillip@cc.curtin.edu.au)
- Original Textures viewer in 256 colors
- * Colin Reed (colin@argonaut.co.uk)
- Author of BSP node builder.
- * Dewi Morgan (D.Morgan@bradford.ac.uk)
- Original Drop-down menus and menu bar.
- * Will Ellett (wellett@cs.uah.edu)
- Configuration file and better command line parsing.
- * Sean Malloy (malloy@crash.cts.com)
- Improved display of the LineDef flags, etc.
- * Tobias Ringström (d2rinto@dtek.chalmers.se)
- Added the code to distribute floors and ceiling heights.
- * Robert Hodkinson (R.J.Hodkinson@bradford.ac.uk)
- Texture alignment (X offset).
- * Per Kofod (per@ollie.dnk.hp.com)
- Added the code to display the pointer coords.
- * Hank Leukart (ap641@cleveland.freenet.edu)
- Author of the DOOM FAQ. Publisher of Matt's Unofficial DOOM Specs.
-
- =============================================================================
-
- Copyrights
- ~~~~~~~~~~
-
- Copyright (C) 1994-1996 by Sensor Based Systems, Inc. (SBS)
- Refer to the file DeeP.LIC for further information.
-
- DOOM and DOOM II are trademarks of id Software
- HERETIC and HEXEN are trademarks of id and Raven Software
- ACC.EXE is Copyright (C) 1995 Raven Software
-
- UniVBE is Copyright (C) 1992-1995 SciTech Software and is a shareware
- product requiring separate reqistration.
-
- DEACC.EXE is by Luc Cluitmans.
-
- DeeP and DeePBSP are trademarks of Sensor Based Systems Inc.
- DeeP and DeePBSP were made by SBS and has nothing to do with Id
- Software.
-
- Disclaimers
- ~~~~~~~~~~~
- Id Software can't answer questions pertaining to this program. Id Software
- MAY not help you with problems encountered while using a WAD file created
- by DeeP.
-
- DeeP works on the registered and shareware copies of DOOM, DOOM II,
- HERETIC and HEXEN. Modified shareware levels CANNOT be saved.
-
- It is illegal to distribute the registered version of the DOOM.WAD,
- DOOM2.WAD, HERETIC.WAD or HEXEN.WAD file in any form, and Sensor Based
- Systems Inc. does not encourage you in any way to make illegal copies
- of DOOM, DOOM II, HERETIC or HEXEN.
-
- SBS reserves the right to add or remove any functionality of the DeeP
- software.
- ==========================================================================
-
- Ordering DeeP
- ~~~~~~~~~~~~~
-
- 1. Register Online with CompuServe GO SWREG reg id = 5392
-
- The current ShareWare version is found in the ACTION forum (GO GAM586).
-
- Email Internet address : 75454.773@COMPUSERVE.COM
-
- Latest & Greatest : http://www.wolfenet.com/~sbs/
-
- 2. Print ORDER.FRM for Mailing Instructions.
-
- 3. Register voice with MC, Visa or COD (206) 827-8794 voice
-
- In GERMANY you can register by calling the Thunder BBS:
-
- Tel: 089/3130080 The SysOp Stefan Kufner
-
- Call Today and start your new adventure as a DOOM, HERETIC, or HEXEN
- wad author.
-
- ============================== The End ====================================
-
-